trombone champion became a hit on social media and among Let’s Plays or streamers, but probably only because gamers aren’t supposed to be good at it. Once it became a viral sensation, trombone champion exploded in popularity on Steam, and developer Holy Wow Studios shared their gratitude with the gaming community. Its viral status stems from early posts that shared finicky paper clip-control gameplay and comedic, often surreal visuals.
trombone champion is not alone; it’s just the latest game in a growing genre that seems to revel in impossible gameplay. For example, developer Bossa Studios has a long history with indie games like Surgeon simulator, I’m breadand I Am Fish, all of which reflect the same absurd premise and finicky controls that have made otherwise simple titles hugely entertaining. These can be mastered with enough time, patience, and luck, but for games like Trombone Champion, that’s not the point. It caters to a different niche of gamers that mainstream games can often overlook.
Games like Trombone Champ aren’t meant to be serious
While most developers would seek to create an immersive experience complete with characters and lore, there are some games that don’t take themselves so seriously. While not always critically acclaimed, games that embrace the silliness of their premise can be positively received. For example, games like Octodad: the most daddy catch succeed by making absurdity central to its story and gameplay. Likewise, trombone champion was never meant to be taken seriously.
At first sight it is clear trombone champion was going to be a weird game. From Mii-like avatars to bizarre in-game visuals, it spreads absurdity. When the game actually begins and players have to time their notes with nothing but a paper clip, it quickly becomes apparent that the game is not to be taken seriously on any level. By its very nature, it seems the game was designed to be shared online. Players who play badly can invite others to share the experience of a musical train crash and collectively laugh with trombone champion.
Games designed to be poorly played are fun
Ultimately, that’s the underlying philosophy of games designed to be played poorly. Often seen in weird sim titles like surgeon simulator Where i am bread, the absurdity and the complicated and ineffective controls create the spectacle. While these games can be enjoyed solo, sharing them is more fun. This is obvious if we consider the first surgeon simulator did not offer multiplayer, but its sequel Surgeon Simulator 2 fixed that. For a game about complex surgery in weird scenarios, the phrase “too many cooks spoil the broth” clearly applies.
trombone champion works on the same principle. By himself, trombone champion can be a fun experience, but it offers more if shared with others. By tackling the natural pitfalls of rhythm games and reworking their potential, trombone champion invites the player to do their best but celebrate failures. These games offer a win-win scenario, where even if the players are bad, they will have fun. With Trombone Champion exponential success, it might even consider adding multiplayer to share the spectacle for novice trombone enthusiasts.
trombone champion is now available for PC.
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