Metal Gear Solid 3 could have had a boss battle that would take two weeks to complete

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Image: Konami / Kotaku

Hideo Kojima’s New Podcast Isn’t For Everyone, so thankfully, it’s not the only place we can turn to for development stories of the games he worked on. Like this about a very tedious idea for Solid Metal Gear 3.

The last episode of Did you know ?– narrated by none other than original Snake voice actor David Hayter – is all about content that was cut from the show, drawing on information published in old interviews (much love for quotes from Hyper) and books. There’s weapon stuff that was too goofy, story elements that never happened, and gameplay footage that got cut and then turned into cutscenes.

The funniest and most interesting part of the video, however, is the part about a boss battle that was planned for Solid Metal Gear 3did some tests, then turned out so bad that the developers started boo Kojima on it. Here is the story, Going through Kotaku AU:

The story goes that during production on Solid Metal Gear 3Kojima had fallen in love with the works of novelist Stephen Hunter, whose books The master sniper and Impact point, spoke of snipers in the mountains, trying little by little to call out to each other. Kojima’s idea was that Snake’s boss fight with The End would be as close to an actual sniper fight as possible, and would take place over two weeks in real time. The player would need to use their surroundings to stay hidden and quiet, search a wide area for clues to identify where The End was hiding, and once located, lay down the perfect shot. Again, this would play out on two real weeks.

What’s crazy is that this boss fight has reached the prototype stage. It was, at one point, a real part of a playable build. However, when it came time to test the fight, no one who played it could find a trace of the old man. Many players spent hours searching for The End and found nothing, which hampered their progress in the game. The team found the fight so boring that they started booing Kojima, convincing him to completely abandon the idea.

I want to believe this is the total experience of working with Kojima, condensed into one anecdote. You can watch the full video below; maybe you already know some of it, or maybe, like me, you knew next to nothing and that’s 42 minutes of really interesting stuff!

The Insane Content of Metal Gear Solid with David Hayter [NEW]

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