Bayonetta 3 devs on the game’s origins, Kamiya says he’s “forever indebted to Nintendo”

PlatinumGames Supervising Director Hideki Kamiya 3 and Nintendo Producer Makoto Okazaki talked about the origins of Bayonet 3. The information comes from this week’s issue of the Japanese magazine Famitsu, as the two engaged in an in-depth discussion about the Switch title.

Kamiya confirmed that PlatinumGames started working on a proposal and a prototype after the cancellation of its previous project, Scalebound. Nintendo was already moving forward with ports of Bayonetta 1 and 2 for Switch, and Kamiya later shared a video message that Okazaki says “was the final push that made this game a reality.” Meanwhile, Kamiya mentioned that he was “forever indebted to Nintendo”.

Below are Kamiya and Okazaki’s comments on the origins of Bayonetta 3, as translated by Nintendo Everything:

For starters, how did the planning for Bayonetta 3 begin?

Kamia: For the period, it was right after the cancellation of the project we were working on, Scalebound. We decided to start working on Bayonetta 3, a game that the fans wanted and that I also wanted to make. Just writing the proposal costs nothing, so we started molding the prototype. I proceeded to work out the concepts and I did some drafts first. As (director Yusuke) Miyata and the others put them into the proposal, we worked with character designer Mari Shimazaki-san on the new Bayonetta design, and also started shaping the story.

Then you took it to Nintendo?

Okazaki: Before that, we had already planned to bring Bayonetta and Bayonetta 2 to the Nintendo Switch. He was lifted.

Kamia: When we tried to find out whether they would let us or not, they thought about it optimistically.

Okazaki: After that, we got an impassioned video message from Kamiya-san about this game. Personally, I think that was the final push that made this game a reality.

Kamia: Speaking of which, I think Inaba (CEO of PlatinumGames, Atsushi) asked me to do this video (laughs). He said he wanted to directly show the passion of the creator. I said earlier that I was almost uninvolved in Bayonetta 2, but I wrote the story, and I think they kept it intact for the most part. Ever since I saw it being well received, I wanted to expand the world even more for the fans, and I also wanted to challenge myself. That’s why I was really happy that we were able to do the third game. I’m not exaggerating when I say I’m forever indebted to Nintendo.

Bayonetta 3 is now available on Switch.

Translation provided by SatsumaFS on behalf of Nintendo Everything.

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